v2.9.3 Patch Notes

03/05/2026

v2.9.3 Patch Notes

The flames of war reignite with strategic upgrades! Brand new gameplay and comprehensive optimizations arrive in full force. This update not only introduces innovative gameplay features, but also optimizes alliance interactions, event mechanisms, and other aspects of gameplay to create a more strategic and immersive battlefield for lords. More surprises and tactics await your discovery. Are you ready to face even fiercer battlefields?

 

 

Optimizations

1. Rune Factory Reward Pool

Reward Pool Content Updates: Added red-tier Immortals and exclusive artifacts.

2. Immortal Specialization Unlock Rules

When unlock conditions are not met, the corresponding specialization levels will not be displayed. They will be shown once the conditions are met.

3. Returning Player Event Rules

Each character can only trigger the returning player event once.

4. Legion of Frostborne Map Optimization

(1) Added "Federation" markers to the map. Federation markers are managed by alliance leaders and view-only for members.

(2) Alliance leaders participating in Federations automatically join chat groups. Leaving Federations or changing leaders automatically exits chat groups.

(3) All Alliance Thermal Towers on the map now display server identifiers.

5. Chat Features

Chat channels now feature secondary tab classifications. Players with appropriate permissions can expand corresponding secondary tabs.

6. City Declaration of War

Added a time limit for city Declarations of War. After a successful declaration, attacks must begin within 10 minutes, or the declaration status will be cleared.

7. Alliance Level After Server Merge

After servers merge, Alliance Levels and Alliance Technology will remain unchanged.

 

Balance Adjustment

1. Atalanta Skill Rework

Focused Sniper: Fires 1 powerful crossbow bolt, dealing Physical Damage (Damage Rate 240% + 80%/level) to 1 random enemy unit and granting normal attacks a (30% + 10%/level) chance to pierce through the target and hit the nearest enemy behind it for 10 seconds.

Exclusive Artifact Effect: Focused Sniper damage +30%.

2. Dragon Talents

1) Holy Dragon        

      [Divine Protection]      

        Holy: HP Recovery amount increased from 6%/level to 10%/level.

        Protect: No longer recovers HP. For every 1% of troops lost by all allied units, increases Attack and Defense from 30 + 5/level to 75 + 15/level until the battle ends.

       Concentration: HP Recovery amount for the allied unit with the highest losses increased from 10%/level to 16%/level.

      [Judgment Roar]

        Concentration: 12s after casting the skill, if the enemy's total troop count is higher than 70%, deals 120,000 true damage instead of 100,000.

  2) Shadow Dragon        

        [Dark Breath]        

         Silhouette: True damage increased from 10%/level to 15%/level.

   3) Wind Dragon        

        [Turmoil Breath]       

         Strengthen: True damage increased from 6%/level to 10%/level.

        [Stormy Breath]        

         Strengthen: HP Recovery amount increased from 6%/level to 10%/level.

  4) Earth Dragon        

        [Earth Roar]        

         Collapse: Earthquake additional true damage increased from 30,000 to 50,000.

        [Sandstorm Breath]        

        Fissure: Reduces damage taken by 25%. Additionally grants the target the following effects when landing normal attacks: Recovers 60,000 (prev. 36,000) Troop HP, or deals 60,000 (prev. 36,000) True Damage.

   5) Lightning Dragon        

        [Lightning Shriek]        

         Shock: True damage increased from 6%/level to 10%/level.

         Overload: No longer deals additional damage to stunned targets. Instead, increases damage dealt by 25% to 35% + 5%/level for every stunned target on the battlefield.

   6) Water Dragon        

       [Life Source]        

        Frigid: HP Recovery amount increased from 6%/level to 10%/level.

        Coalesce: No longer heals HP directly. Instead, continuous Recovery effect strength increased from 10%/level to 12%/level, duration extended by 12s.  

   7) Fire Dragon        

       [Flaming Breath]        

        Burning: Damage increased from 6%/level to 10%/level.

       [Intense Roar]        

        Blazing: Stops increasing Critical Damage. Instead, increases the target's Attack and Defense from 30 + 5/level to 75 + 15/level for 30s when it lands a Crit.

3. Water Dragon Skills

   Ice Breath: Freeze chance increased from 24.75% + 2.25%/level to 27.5% + 2.5%/level.

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