v2.9.0 Patch Notes

12/11/2025

Throne of the Supreme (Revamped) returns in glory! The matchmaking pool has been fully expanded to "Same-Season Region", bringing together powerful lords from across multiple servers for fiercer competition than ever. It's a true gathering of champions where only the strongest prevail. Tons of new content and improvements await you! Are you ready? The stage for elite warriors is open once again!

 

 

Revamped Throne of the Supreme

 

The revamped Throne of the Supreme makes its triumphant return in the next update, offering a brand-new cross-server tournament experience with a faster pace and a vastly expanded matchmaking pool.

1. Tournament Format and Entry Requirements

The revamped Throne of the Supreme officially begins December 20th at 00:00 UTC (pre-tournament prep starts December 19th).

1) Entry Requirements

Server Qualification: Server must have completed Chronicle Place Chapter 17.

Individual Qualification: Lord Level must be Level 11.

2) Tournament Stages

Each revamped Throne of the Supreme tournament runs for 37 days (30 days of competition + 7-day rest period).

Stage
Opening Period
Core Format & Gameplay
Who Advances
Qualifying Round
14 days
[Point-Based System] 10 daily challenges, ranked by total points.
Top 128 players
Group Elimination
8 days (day off on Day 1)
[Round Robin] 8-player groups, auto-matchmaking, best-of-3 matches, ranked by points.
64 players (top 4 per group)
Grand Final
7 days (day off on Day 1)
[Bracket Stage] First 4 days: Best-of-5 single elimination to crown group champions.
[Championship] Final 2 days: Finals to determine 1st, 2nd, and 3rd place.
1st, 2nd, and 3rd place

 

Server Season Change:

Once the tournament starts, servers that enter a new season will continue to represent their original region. They will only be matched with servers from the new season after the current season ends and the next tournament begins.

2. Tournament Stages

1) Qualifying Round (14 days)

Servers meeting entry requirements within the same season will form a battle region. Lords of level 11 can participate. This stage uses a point-based ranking format.

A. Tournament Rules

Challenge:

a. During this period, you have 10 daily attempts to challenge other lords. Wins and losses result in different point adjustments based on opponent difficulty. Higher points lead to a higher rank.

b. Challenge attempts reset daily at 00:00 UTC.

Settlement and Rankings:

During the Stage Settlement, players ranked in the Top 128 (including 128th place) on the leaderboard will advance to the Group Elimination Stage.

2) Group Elimination Stage (8 days)

Opening Period: 8 days (Day 1 is a day off with no matches). The 128 lords who advanced from qualifiers compete in a round-robin group format.

A. Grouping

All 128 qualified lords are divided into 16 groups of 8 players each.

B. Tournament Rules

a. Battle Format 

You must face each of the other 7 players in your group twice (once as attacker, once as defender). Each match is best-of-3.

Winning a match awards 3 points; losing awards 0 points (no deductions). Within each group, players are ranked by their total points, with higher points resulting in a higher rank.

b. Attacker/Defender Assignment:

Round 1: During the first battle, the player on the left side of the bracket is the attacker.

Round 2: During the first battle, the defender from the previous round's first battle becomes the attacker.

Subsequent Battles: In all battles except the first one, the loser of the previous battle becomes the attacker.

C. Tournament Process

All matches start automatically at the scheduled time. After each battle ends, the system initiates a 15-minute countdown. You can adjust your lineup during this break.

D. Settlement and Advancement

During the Stage Settlement, the Top 4 players from each group (including 4th place) will advance to the "Grand Final", totaling 64 lords.

3) Grand Final (7 days)

Opening Period: 7 days (Day 1 is a day off with no matches). During the first 4 days, groups of 16 compete in elimination brackets. Each match is best-of-5; winners advance, losers are eliminated. During the final 2 days, the top finishers from all four groups advance to the Semifinals and Finals to crown the Champion, Runner-up, and Third-Place winner of the Throne of the Supreme!

A. Tournament Rules and Process

a. Tournament Process:

Matches start automatically at the scheduled time. After each battle ends, the next battle starts automatically after 15 minutes until all 5 battles are completed. Lineups can be adjusted during this break.

b. Attacker/Defender Assignment:

The first battle's attacker is randomly determined by the system; in subsequent battles, the loser becomes the attacker.

3. Tournament Rules:

1) All battles are in Auto Mode.

2) Each player deploys a lineup of 4 units. The same lineup is used for both attacking and defending.

3) Defeat 3 units in the opponent's lineup to win the round. If no winner is determined within the time limit, the system automatically initiates overtime until the round is decided.

4) Battle Boost: 60s after each battle starts, both sides receive a "Showdown" boost, increasing their damage by 50% every 3s until the battle ends.

 

 

Other Additions

 

1. Zuma Tower

This tower-climbing mode is a high-risk, high-reward challenge where your goal is to climb higher and earn greater rewards!

A. Gameplay Overview

Each attempt randomly determines whether you ascend/descend 1-2 floors or stay in place based on probability.

You can choose:

Continue Climbing: Challenge higher floors for better rewards, but risk descending 1-2 floors.

Once you claim your rewards, you will return to the first floor and start a new climbing run.

B. How to Participate

Use Pearl of Finding to participate.

C. Rewards

Main rewards include Stardust/Crimson Moonlight/Castle Decoration Fragments.

2. Immortal Spirit Power Indicators

Added a Spirit Power Level indicator to Immortals for distinguishing Immortals of the same rarity but different combat strength in the early game.

3. Limited-Time Avatar Frames

Added limited-time avatar frames that must be activated from your inventory after obtaining them.

 

Optimizations

 

1. Activity Adjustments

1) Adjusted Alliance Championship matchmaking mechanism; matchmaking range is now limited to within the same season.

2) Adjusted monster difficulty in Mercantile Path to align with the opening requirements of Level 60 Legendary Season, and increased corresponding rewards.

3) Adjusted Theia's Roulette rewards, increasing the amount of Gold and Holy/Shadow Dragon Souls awarded.

2. Arena Opening Requirement Adjustments

Adjusted the unlock conditions for deploying multiple teams:

Team 2 — Unlocks on Day 14 after server launch

Team 3 — Unlocks on Day 31 after server launch

Team 4 — Unlocks on Day 45 after server launch

3. Infernal Assault Optimization

1) Adjusted the difficulty of the garrison Gnomes and Gnome Bosses in Furnaces Strongholds and Cores.

2) Significantly increased the amount of Gold obtained from destroying Furnaces Strongholds and Cores.

3) Gold earned from participating in activities will diminish based on how many times you've earned Gold, resetting when a new activity round begins.

100% of rewards for attempts 1-100

60% of rewards for attempts 101-200

30% of rewards for attempts 201-300

10% of rewards for attempts 300+

4. Click Effect Optimization

To celebrate winter, special effects have been changed to Snowflakes.

5. Lord Name Character Limit Optimization

The character limit for player names has been updated to 2-16 characters.

 

Balance Adjustments

 

1. Immortal Balance Adjustments

1) Apollo

Basic Energy Regen Speed increased from 66 points/s to 80 points/s.

2) Ares

 [Passive] Immune to control effects; Normal Attack Speed increased by 50%. [Active] Deals Physical Damage to all enemies (Damage Rate 150%+50%/Lv), with a chance increased from (15%+5%) to (21%+7%) to apply Frighten. Enemies under Frighten cannot gain Control Immunity, and their Barrier effects are weakened by 50% (adjusted from 30%) for 6s.

3) Nine Tails

 [Passive] Upon entering battle, increases the trigger chance of all ally trigger-type skills by (3%+1%/Lv), and increases damage dealt by backline allies by (9%+3%/lLv). [Active] Removes Bite, Seriously Wound, and DoT effects from all allies, and after any ally Immortal casts an Ultimate Skill, restores HP to the most damaged allied troop (Recovery Rate 69%+23%/Lv) for 6s.

 

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