v3.0.1 Patch Notes

11/05/2026

 

v3.0.1 Patch Notes

Autumn winds howl and war drums call! The v3.0.1 update is here: the Alliance Shop opens alongside a completely revamped Alliance reward system; the Legendary Skill [Judge] arrives, adding new variables to strategic battles; Alliance rivalry heats up with the Alliance Supply Convoy, Touch of Surprise, and other Alliance Events; the Battle of Asteria, Infernal Assault, and Contention of Relics all get gameplay optimizations; and Immortal balance adjustments go live at the same time. Richer rewards and deeper strategy await—your new journey begins now.

 

[New Additions]

 

1. New Currency: Alliance War Points; New Items in the Alliance Shop

How to Obtain:

1. Take part in Alliance Events to earn Alliance War Points for your Alliance. The Alliance Leader then distributes them as rewards based on members' performance.

2. Earn them directly from Alliance Events.

Alliance War Points can be redeemed in the Alliance Shop for rare rewards such as Chaos Immortal Fragments, Holy/Shadow Immortal Fragments, and Ability Stones.

 

 

2. New Activity Gifts in Alliance Gifts

[Activity Gifts] is now available. Gifts obtained through Recharge have been renamed as [Golden Gifts]. Both types now appear together in the original Alliance Gifts interface.

[Activity Gifts] can be obtained by taking part in events such as Daily Missions, Infernal Assault, and the Alliance Supply Convoy.

 

3. New Legendary Skill—Judge

[Judge]: Every 6 seconds after battle starts, deals Magical Damage (Damage Rate 150%+50%/level) to all enemies. This damage is increased by 50% against targets with Punishment.

Skill Type: Passive

How to Obtain: Legendary Season Wish Shop

 

4. New Alliance Event: Operation Frontline

The [Operation Frontline] event is now available on the Alliance main interface. It features two core modes: Escort and Interception. Escort a Convoy or launch an Interception, and complete the event through rallying, troop formation, and combat to earn rewards.

Participation Requirements

1) Alliance Level ≥ 2.

2) Players must reach Castle Level 10 to take part in Escort or Interception.

3) Only Alliance R5 or R6 members can create Transport Convoys.

4) Alliance members can choose to become either a "Guardian" or a "Transporter".

5) Guardians can be challenged by Interception squads from other Alliances. A successful transport earns a large amount of "Alliance War Points".

6) Transporters are non-combat participants and can't be challenged. A successful transport earns a small amount of "Alliance War Points".

 

Daily Limits

1) Each Alliance can create up to 6 Transport Convoys per day, with only one Convoy dispatched at a time.

2) Each player can take part in Interception once per day.

3) Each player can become a Guardian up to once and a Transporter up to twice per day.

4) An Alliance can only launch 1 Interception Rally against the same Convoy.

 

Reward Distribution

1) "Transporters" receive a small amount of "Alliance War Points" based on Convoy type.

2) "Guardians" receive "Alliance War Points" based on Convoy type and remaining supply integrity, distributed by Alliance R5/R6 members.

3) If an Interception succeeds, participating members receive Alliance War Points. A failed Interception earns no reward.

4) Participation and Interception rewards are sent via mail.

 

 

5. New Active Quests in Gilded Club

Active Quests have been added to the Gilded Club. Spend Tycoon Coins on the Fortune Wheel in the Gilded Club to win rare rewards such as Chaos Immortal Selection Chests.

 

6. New Player Log Feature

Players can now manually report in-game issues.

Button Location:

1) Top right of the login loading screen.

2) Settings interface.

 

7.Skill Description Revisions

Revised the skill descriptions for Holy and Grace, Battle Authority, Spear Impale, Full Coverage, Earth Protection, Spell Disintegrator, Blade Vortex, and Energy Shield.

 

 

[Optimizations]

 

1. Optimized Solo Challenge in the Battle of Asteria

Battle of Asteria Solo Challenge: Except for your first attempt, which always starts at Difficulty 1, the challenge now defaults to the highest difficulty you've previously cleared.

 

2. Adjusted Infernal Assault Reward

Infernal Assault now also rewards "Alliance War Points" and Alliance Activity Chests.

 

3. Badge Rewards Added to Contention of Relics Quests and Shop

 

4. Optimized Immortal Dismantling in the Alchemy Lab

Players can now dismantle 999 Immortal Fragments at once in the Alchemy Lab.

 

5. Optimized Summon Count in the Hall of Immortals

Unlock Requirements: After you complete one Advanced 10x Summon, options for larger batch Summons unlock based on your Philosopher's Stone reserves.

50x Summon: Philosopher's Stones: 100<n≤1000

100x Summon: Philosopher's Stones: 1000<n≤5000

1000x Summon: Philosopher's Stones: n>5000

The 10% discount bonus for multi-pull summons remains unchanged. Rewards will be consolidated in the results screen.

 

6. Optimized Member Management Interface in the Illusion Battlefield

1) Removed rank display.

2) Added a "Select All as Primary Force" option. Clicking it selects all members of that rank as Primary Force members and displays the notification "Successfully added all members of this rank as Primary Force!"

3) After selecting all, you can manually deselect individual members. Clicking "Select All" again will override any manual adjustments.

 

 

[Balance Adjustments]

 

1. Immortal Balance

Charles the Great: Base Energy Regen Speed adjusted from 64 points/second to 80 points/second.

 

2. Immortal Skills

1) Yi Sun-Shin: Skill effect adjusted.

[Guard of Devotion] Channel and create an area of protection for 6 seconds. All allied units take 6%+2%/level (previously 9%+3%/level) reduced damage and gain Physical and Magical Defense (6%+2%/level).

2) Horus: Punishment adjusted to be undispellable.

[Royal Sarcophagus] Passive: Each instance of damage received cannot exceed (19%-2%/level) of Max HP.

Active: Inflicts Magical Damage to all enemies (Damage Rate 204%+28%/level), with a 60% chance to apply Punishment (now undispellable): damage taken is increased by 3%+1%/level (previously 4.5%+1.5%/level) for 6 seconds.

 

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